﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FoodCupboardMod : Mod
{
    public static string modName = "食物自助机";
    public override void Entry()
    {
        base.Entry();

        var launchObj = new GameObject("(launchObj)");
        launchObj.AddComponent<Launch>();
    }
}
